Categories
Personal

Beginning Process of my Boat on the Sea Animation.

For this project I am planning to closely follow a tutorial.

I am aiming to make my clip approximately 10 seconds long.

I want the colors within the project to really pop.

The Program i plan to use is “blender”

the reason i want to use blender is to broaden my knowledge on 3D programs.

I am currently reasonably comfortable within Maya although i am aware that blender is a free program and i am curious to build my skills within it.

References

Tutorials

Categories
Advanced & Experimental Group Uncategorised

Building Process of Sofa Table

  • Next I am modelling the sofa for my group
  • I want to take transportation from my original design but also ensure that i am following the references i found and was given
  • it is also important that it matches the coffee table i made
  • it should match in
  • scale
  • colors
  • materials
  • height

Original Design Concept

This design was approved by Daniel L our CG lead

Table that it should match

Coffee Table Details

Scale : Knee height using mannequin as a reference


Colors : Metallic blue Glass transparent Blue


Materials : glass and Metallic grip

Sofa Match Details/Plans

Scale : seat slightly higher than coffee table and backrest to scale

Color : Blue and white

Materials : Metallic Grip, White leather, Blue stitching.

Building Process

  • Import Mannequin for Scale
  • add subdivisions

Extrude faces on top ensuring that no other faces are selected

(save)

Use Multi Cut to create a triangular shape for the couch

Cut off sections and bridge them back together

Bevel Edges to make them appear more more round

Change of Plan.

I am restarting this couch and building it in seperate objects.

i was running into issues with modelling this one and have decided to start from scratch following the reference more closely.

For this build i am going to ensure that i am building the couch with different objects, this allows me more versatility in the design

It also makes any adjustments much easier

This will also help with texturing and coloring.

Finding basic Shape

Extruding edges

Designing pillows and adding segments to create a rounded off edge resembling a cushion

Ensuring that all the pillows match in size, are cohesive with each other, i did this by duplicating them, selecting them all and then stretching to the right size.

Here i have added an extra border around the cushions, this was taken from the reference.

I really wanted to stay close tot eh reference and not stray away from it too far.

This is important so that my group does not have to deal with surprises.

Working on the upper shape of the backrest.

Building the top part of the backrest.

I did this curved corner by multi cut a rectangle at 80% and then extrude the second half at a 90 degree angle, they were then rounded of by segments.

I also rounded off the armrests.

Time to texture

Coloring and texturing pillows using Standard surface – Preset – “milk”

I have now texutred the couch

  • i am happy with the similarities between it and the references
  • this is a centered .fbx file
  • cohesive colors that match the table
  • build is simple and matches the theme
Categories
Advanced & Experimental Personal
Categories
Advanced & Experimental Group

Coffee Table Reconstruction

  • design of coffee table needed to be changed
  • the vertices of the hole in the middle of the table became quite difficult to manage fro our scene
  • today i will be removing the hole in order to make it easier to place within the scene.

  • Removing hole in the middle with Ctrl + Backspace
  • straighten out edges
  • and bridge all gaps
  • add edges back in
  • tidy up edges and ensure all bridge is done accurately
  • all new multi cuts are too the edge properly
  • new table top without hole in the middle
  • clear history
  • freeze transforms
  • redo UV’s
  • Creating new UV to ensure that texture displays properly
  • Export and Open the file in Adobe Substance 3D Painter

Added a Fill Layer and using a smart texture add “iron Pure” texture

add a second fill layer wiht a black mask to add alpha rusty texture

Adding “Grunge Dirt Scratchy” on a second fill layer, snapping to object and putting it in “Horizontal Tiling” tiling mode to cover the object.

Rename Layers

Result of Texturing In Adobe Substance Painter

Added back Into Maya and Exported

Maya file and .FBX file uploaded to group google drive

This is the redsign of the table legs.

I decided to go back and retry a simpler design.