REFERENCE

For the construction of the model, i wanted to ensure i had a very simple approach and not overcomplicate the shape.

I use the cylinder shape to make this handle and then curved it.

I then used the slice tool to cut shapes out of the servers and extrude them backwards
i also added separate objects to create buttons and other features

The servers were then duplicated at the the same distance so they were a consistent height.

This was the final render of the server in Substance painter, at this point it had been UV Mapped out and textured with a metallic finish to comply with the reference.