
Notes and Learning from Discord Class
we have tracked before as you can see in my blogs, here Dom was going through tracking again and giving extra tips on improving tracking for CG
this is the clip we will be using for adding CG to for our assignment
Things learned in this call
- research further into matchmove it puts you ahead as a VFX artist in the industry
- track this composition yourself for the assignment and make sure i understand how to matchmove properly and move projects and cameras from 3DE to maya and nuke
- Always resize tracing squares when using tracking markers they often mistake other markers for the one your trying to track
- break tracking down into areas – start with the ground and move to walls
- he went through legacy view again
- try and match horizon to ground
- To match horizons go -> view – side view – select camera – rotate camera to flat – snap to origin – the shot should now be level.
- alternatively go -> edit – align 3 points to – XY Plane
- always put way to many points in the – the more the better always, you will need to remove some of them almost every time. if all your bad points are on the wall and you need to turn them of the result will be substandard. MORE POINTS BETTER RESULT
- ideally always have a good foreground mid ground and background tracking
- wherever you plan to add CG you need at least 5 or 6 trackers (for example if you were adding a window to this shot)
- always use JPEGS when exporting into other projects
