- design of coffee table needed to be changed
- the vertices of the hole in the middle of the table became quite difficult to manage fro our scene
- today i will be removing the hole in order to make it easier to place within the scene.

- Removing hole in the middle with Ctrl + Backspace
- straighten out edges
- and bridge all gaps

- add edges back in
- tidy up edges and ensure all bridge is done accurately
- all new multi cuts are too the edge properly

- new table top without hole in the middle
- clear history
- freeze transforms
- redo UV’s

- Creating new UV to ensure that texture displays properly
- Export and Open the file in Adobe Substance 3D Painter


Added a Fill Layer and using a smart texture add “iron Pure” texture
add a second fill layer wiht a black mask to add alpha rusty texture

Adding “Grunge Dirt Scratchy” on a second fill layer, snapping to object and putting it in “Horizontal Tiling” tiling mode to cover the object.

Rename Layers

Result of Texturing In Adobe Substance Painter


Added back Into Maya and Exported
Maya file and .FBX file uploaded to group google drive


This is the redsign of the table legs.

I decided to go back and retry a simpler design.