For my Personal Project i really wanted to tackle Blender as i felt it was an important program to understand and i was lacking in knowledge and experience within the program .

Here i am beginning the process of creating the water.
I want to ensure that this is accurate to how water actually moves…
In order to do this I have looked at some references as to how waves actually move.

Duplicating surfaces

Adding Cameras
going through objects and ensuring everything is working.

Attaching a camera to a moving vertex allowing it to move up and down with the water
this is to give the camera the appearance of being filmed from another boat.
Makes the sea and boat look more realistic


Importing boat into new scene
Adding textures and ensuring that they attached properly
ensuring that the object is centred.

Bringing boat into original scene “append”
Above we are looking a the camera view in object mode

Object now moving up and down with the water
Now that both the camera and boat are attached to the square grids they will move consistently
above you can see the grid on the water in the bottom left corner, this is the attachment of the camera.

Within the animation workspace i am working on the bobbing of the ship and adding rotations to each axis’s to make the movement of the boat looks more realistic and constant with the water.

Now i have applied an animation to the X axis i also wanted into on the Y
copying the same scales and strength to the Y axis and adjusting slightly
Z axis left alone as sidewards motion would not fit
Now the motion of the boat should look realistic and smooth

Now i can move the camera and boat around as i please
I then adjusted the camera settings such as
- the focal length
- its location
- the rotation
- the type of perspective
Downloading a Polyhaven Lighting and environment HDRI,
this is a free asset i will be using to give my simulation a sky
although the asset is of a town, we will only be using the clouds, the landscape will not be visible.

I am now beginning the process of adding nodes that will create the texture of water, adding reflection ripples and inconsistencies to make it look realistic



Exporting Scene from Blender.
Here is the first export.
I had some issues with this as the export was not working how i wanted, issues with the render view slowed down this process but through a process of trial and error i did manage to get the result i wanted.
I was very happy with this result because
- it was consistent
- the water look realistic
- the clouds fit and convincing
- the boat looked smooth and consistent with the water
- the reflections and light look good

I still wanted to see if i could add more to this with
- color correction
- sounds effects
- Rain
- lightning and thunder

Color Correction



Rain and Thunder assets within AE


FINAL RESULT
I am very happy with the final result