Reflection
For my personal project I went with creating an ocean simulation. I’m happy with the results of my ocean simulation and the boat model that I used. The model I used for the boat is actually downloaded although the purpose of my personal project was not to model a boat but rather to be able to use a model within a simulation.
I felt this was important as for my group projects that wanted to focus on modeling and learning how to create and texture some models therefore I wanted to challenge myself to be able to use it in a simple simulation.
Although the only thing that I would be interested to recreate is to do something similar in another 3D program.
I did this simulation in blender, the reason for this is I felt that it was a program that I was interested in although I had a sincere lack of knowledge on how to use it.
I wanted to challenge myself as I felt that I was getting more confident in Maya and nowadays it is important to have a wide range of understanding of different 3D programs.
The result was quite good. The reflection and textures of the water are something that I’m very happy with and the colors and different reflective aspects of the water make it look realistic and professional.
I was really happy to be able to make a simulation where the camera was moving up and down with the focus of the simulation. there were some challenges with creating this project the majority of them were technical and I was able to get over them through trial and error although I did follow a tutorial throughout this project which really made a big difference. Although following the tutorial doesn’t not mean that everything will come easily even though it does help.
I also enjoyed the process of bringing the 3D render into a compositor was quite successful, i think the color correction, rain and thunder made a big difference to the escapism of the clip.
I also think that the sound design made the project alot more intense and really pulled everything together.