Categories
Advanced & Experimental Personal

Personal Project Showreel

Reflection

For my personal project I went with creating an ocean simulation. I’m happy with the results of my ocean simulation and the boat model that I used. The model I used for the boat is actually downloaded although the purpose of my personal project was not to model a boat but rather to be able to use a model within a simulation. 

I felt this was important as for my group projects that wanted to focus on modeling and learning how to create and texture some models therefore I wanted to challenge myself to be able to use it in a simple simulation.

Although the only thing that I would be interested to recreate is to do something similar in another 3D program. 

I did this simulation in blender, the reason for this is I felt that it was a program that I was interested in although I had a sincere lack of knowledge on how to use it.

I wanted to challenge myself as I felt that I was getting more confident in Maya and nowadays it is important to have a wide range of understanding of different 3D programs.

 The result was quite good. The reflection and textures of the water are something that I’m very happy with and the colors and different reflective aspects of the water make it look realistic and professional. 

I was really happy to be able to make a simulation  where the camera was moving up and down with the focus of the simulation. there were some challenges with creating this project the majority of them were technical and I was able to get over them through trial and error although I did follow a tutorial throughout this project which really made a big difference. Although following the tutorial doesn’t not mean that everything will come easily even though it does help.

I also enjoyed the process of bringing the 3D render into a compositor was quite successful, i think the color correction, rain and thunder made a big difference to the escapism of the clip. 

I also think that the sound design made the project alot more intense and really pulled everything together. 

Categories
Advanced & Experimental Personal

Beginning Process of Building the scene.

For my Personal Project i really wanted to tackle Blender as i felt it was an important program to understand and i was lacking in knowledge and experience within the program .

Here i am beginning the process of creating the water.

I want to ensure that this is accurate to how water actually moves…

In order to do this I have looked at some references as to how waves actually move.

Duplicating surfaces

Adding Cameras

going through objects and ensuring everything is working.

Attaching a camera to a moving vertex allowing it to move up and down with the water

this is to give the camera the appearance of being filmed from another boat.

Makes the sea and boat look more realistic

Importing boat into new scene

Adding textures and ensuring that they attached properly

ensuring that the object is centred.

Bringing boat into original scene “append”

Above we are looking a the camera view in object mode

Object now moving up and down with the water

Now that both the camera and boat are attached to the square grids they will move consistently

above you can see the grid on the water in the bottom left corner, this is the attachment of the camera.

Within the animation workspace i am working on the bobbing of the ship and adding rotations to each axis’s to make the movement of the boat looks more realistic and constant with the water.

Now i have applied an animation to the X axis i also wanted into on the Y

copying the same scales and strength to the Y axis and adjusting slightly

Z axis left alone as sidewards motion would not fit

Now the motion of the boat should look realistic and smooth

Now i can move the camera and boat around as i please

I then adjusted the camera settings such as

  • the focal length
  • its location
  • the rotation
  • the type of perspective

Downloading a Polyhaven Lighting and environment HDRI,

this is a free asset i will be using to give my simulation a sky

although the asset is of a town, we will only be using the clouds, the landscape will not be visible.

I am now beginning the process of adding nodes that will create the texture of water, adding reflection ripples and inconsistencies to make it look realistic

Exporting Scene from Blender.

Here is the first export.

I had some issues with this as the export was not working how i wanted, issues with the render view slowed down this process but through a process of trial and error i did manage to get the result i wanted.

I was very happy with this result because

  • it was consistent
  • the water look realistic
  • the clouds fit and convincing
  • the boat looked smooth and consistent with the water
  • the reflections and light look good

I still wanted to see if i could add more to this with

  • color correction
  • sounds effects
  • Rain
  • lightning and thunder

Color Correction

Rain and Thunder assets within AE

FINAL RESULT

I am very happy with the final result

Categories
Personal

Beginning Process of my Boat on the Sea Animation.

For this project I am planning to closely follow a tutorial.

I am aiming to make my clip approximately 10 seconds long.

I want the colors within the project to really pop.

The Program i plan to use is “blender”

the reason i want to use blender is to broaden my knowledge on 3D programs.

I am currently reasonably comfortable within Maya although i am aware that blender is a free program and i am curious to build my skills within it.

References

Tutorials

Categories
Advanced & Experimental Personal