Category: VFX Fundamentals
Poster Layering
Here i have created a sequence tracking and overlaying a background onto a movie poster, this needed to have a swivel and be tracked properly in order to give it the 3D screen look, as apposed to a more basic poster look.
Week 5 & 6
For these weeks I have worked on my rotoscoping skills, as well as colour grading and correction. Using tracking I have placed a castle on the hill just to add an extra dynamic to the clip. The keyframes moving the balloon have been “Beziered” in order to smoothen out the movement of the balloon to make it more realistic.
Above i have referenced the ability to use other screens as a background, or paste certain layer into other moving shots.
- Adding skin to the facial model was done by selecting the surface of the model that had been created, and selecting the option to add a texture and finding the skin file that is shown below.
- Texturing and doing eyes was slightly less complicated because the surface of the eyeballs is a much more simplistic shape, allowing for them to be centred more easily.


This week we began the process of creating a surface around a digital face that we created. the reason for doing this is it allows us to understand further into how to measure and use sticky surfaces and will late allow us to move the face in order to animate it.

i was challenged by this as it was of course new to me. although i feel that this process benefitted me in my ability to understand shapes within maya. I also was told to completely avoid making triangles this made the process more difficult as some shapes would naturally benefit from a triangel shape although for the purpose of this excersize it would ruin the model.
This week we further developed our hot air balloon and worked on the gas chambers and details within the hot air ballon, we looked into texturing and worked on linking a texture that we would find online and attaching it to the model.


Week 3 & 4
- Starting nuke
- Introduction to nodes
- Understanding digital colours
- Rotoscope
Beginning
We began to learn how objects are rendered and used within nuke.
This process was interesting as it required us to begin using keyframes that would make the balloon spin there for giving us more creative control once the objets were properly exported into nuke.
Unfortunately i missed the lesson on nuke in person although was able to catch up via the recording and some notes that were sent to me by a classmate. We looked into rotoscoping within nuke.
Personally i found this quite difficult as i am very comfortable rotoscoping with AE as it is something that i do regularly within my personal projects, therefore i found doing it within nuke a little bit out of my comfort zone. although i understand that this process is giving me more knowledge and i was able to see some of the benefits of doing it within nuke regardless of my own personal preference.
The homework was to rotoscope and render a man running from the background.
This week was an important one in the process of developing skills in maya we began the week my creating a wine glass and vase, this helped a-lot with beginning to understand the process of colouring and texturing different objects and working with camera lights in order to give them a reflection and create a sense of realism within what we were making.
We then began to construct our hot air balloons, i had some issues with my computer this day as it kept crashing although this actually reinforced my abilities in how to use the curve tool as it meant i had to redo my work and forced me to get better at saving consistently. It gave me an insight in to the sensitivity of the programs that we are using and by the end of the lesson i had built the balloon three times and was able to do the process of by heart and actually have a better understanding of it.
Further into the week i took the free time in EC11 to work on my hot air balloon as i followed the recorded tutorial that nick had done. this allowed me to catch up on where i was behind and develop my hot air balloon in to a more complex shape.