Categories
Maya

Week 2

This week we dove further into maya. I am now becoming very comfortable within the program.

I have become substantially better at.

  • moving around maya as a program
  • understand how the program develops shapes
  • extruding and scaling
  • figuring out how to get more complex shapes whilst starting with a polygon primitive.

I built a Legoman

the process of this was very interesting – it required a more in depth look as to how to create certain shapes.

Categories
Nuke

WEEK 1 & 2

WEEK 1

  • Film fundamentals
  • Rules of thirds 
  • Aspect ratios 
  • Basic camera work 
  • Lighting 

WEEK 2

  • Exposure 
  • Aperture 
  • Basic camera work 

The first few weeks of nuke have been reiterating basic camera skills, relearning terminology that may have been lost and ensuring we were up to date on basic understandings of tools and guidelines set within videography, cinematography editing and production.

Below was my Week 2 task homework

Categories
Nuke

Nuke

So far this week we have not begun learning NUKE our lesson with Gonzales was a warmup where he went into the detail of compositing and broke down some of our questions and gave us some insight into the professional world of VFX such as

  • Director and VFX specialist relationship
  • Compositing
  • Aspect Ratios
  • Color grading and Color correction
  • shot planning
  • rule of thirds
  • and more

We were assigned a task to make a collage of ten photos that represented “time”

Categories
Maya

Week 1

Maya

At the beginning of the week, I had never used the program MAYA before, I have some experience with blender which is probably the most similar program although never maya. Being that it was brand new to me I was very excited to learn it, starting of easily with remodeling a cube I attempted to add a face too it rather unsuccessfully, nevertheless it was the beginning of learning the shortcuts within the program such as an undo and generally getting a feel for it and learning to navigate it faster, but it was obvious to me that I had a lot to learn.
We then moved onto building something that was a little bit easier to conceptualize, a cyber truck. this was something that I really enjoyed, and I began to understand how to run the program more efficiently, learning how to extrude and manipulate the faces and the vertex points, following this i was fascinated to learn how add the colors and textures to the image, following this I added a shadow, and a background was linked. the most difficult part was probably making the shadow work. the reason for this is because within the 3D environment there was actually a bridge overhead making it hard for the sun to cast a viable shadow. I figured out how-
to get around this issue by adding a light to the file which was something I had not done before.
I had come in for the individual practice session one morning and decided to follow an online tutorial, in doing so i built this 3D hand which i was quite proud of as some of the dimensions within this model were quite difficult to achieve. using the extrude tool and the vertex tool I worked further on my MAYA skills and began to feel like i was able to freestyle within the program much more easily.

Unreal Engine

Out of my own interest and having some knowledge of the program I decided to spend some time working in unreal engine and giving it a chance to learn dance in the past I have never had access to it. I created a very limited but cool arctic wasteland, this was exciting for me as this is a program I’ve wanted to start using for a long time and when I discovered it was accessible on the university computers, I was excited to try it.