Categories
Maya

Week 3

This week was an important one in the process of developing skills in maya we began the week my creating a wine glass and vase, this helped a-lot with beginning to understand the process of colouring and texturing different objects and working with camera lights in order to give them a reflection and create a sense of realism within what we were making.

We then began to construct our hot air balloons, i had some issues with my computer this day as it kept crashing although this actually reinforced my abilities in how to use the curve tool as it meant i had to redo my work and forced me to get better at saving consistently. It gave me an insight in to the sensitivity of the programs that we are using and by the end of the lesson i had built the balloon three times and was able to do the process of by heart and actually have a better understanding of it.

Further into the week i took the free time in EC11 to work on my hot air balloon as i followed the recorded tutorial that nick had done. this allowed me to catch up on where i was behind and develop my hot air balloon in to a more complex shape.

Categories
Maya

Week 2

This week we dove further into maya. I am now becoming very comfortable within the program.

I have become substantially better at.

  • moving around maya as a program
  • understand how the program develops shapes
  • extruding and scaling
  • figuring out how to get more complex shapes whilst starting with a polygon primitive.

I built a Legoman

the process of this was very interesting – it required a more in depth look as to how to create certain shapes.

Categories
Nuke

WEEK 1 & 2

WEEK 1

  • Film fundamentals
  • Rules of thirds 
  • Aspect ratios 
  • Basic camera work 
  • Lighting 

WEEK 2

  • Exposure 
  • Aperture 
  • Basic camera work 

The first few weeks of nuke have been reiterating basic camera skills, relearning terminology that may have been lost and ensuring we were up to date on basic understandings of tools and guidelines set within videography, cinematography editing and production.

Below was my Week 2 task homework

Categories
Nuke

Nuke

So far this week we have not begun learning NUKE our lesson with Gonzales was a warmup where he went into the detail of compositing and broke down some of our questions and gave us some insight into the professional world of VFX such as

  • Director and VFX specialist relationship
  • Compositing
  • Aspect Ratios
  • Color grading and Color correction
  • shot planning
  • rule of thirds
  • and more

We were assigned a task to make a collage of ten photos that represented “time”

Categories
Design For Animation

Design for Animation

So far throughout this unit we have had one lecture with where he went into detail about how the assessment will be done, my group and I came up with a couple of different ideas that I thought would work best.

the Ideas I came up with for the group were.

  • Development of AI and its threat to creatives (development and copyright)
  • VFX’s Effects on beauty standards, creation of unrealistic standards.
  • The risks of deepfakes on privacy and employability.

The ideas that were contributed from people in my group.

  • How advances in VFX technology developed though the harry potter franchise.
  • how Changes in technology affected the visual language in remakes.
  • VR games immersion: stylized vs realism and its effects on immersion.
  • Metaverse data on children’s usage, child endangerment.

I think my favorite idea and the one I am most likely to do is

Development of AI and its threat to creatives (development and copyright)

I have recently been fascinated with AI and have been looking into the different ways that it can be used and i could see myself including it into my final project in some way or another.

Categories
Maya

Week 1

Maya

At the beginning of the week, I had never used the program MAYA before, I have some experience with blender which is probably the most similar program although never maya. Being that it was brand new to me I was very excited to learn it, starting of easily with remodeling a cube I attempted to add a face too it rather unsuccessfully, nevertheless it was the beginning of learning the shortcuts within the program such as an undo and generally getting a feel for it and learning to navigate it faster, but it was obvious to me that I had a lot to learn.
We then moved onto building something that was a little bit easier to conceptualize, a cyber truck. this was something that I really enjoyed, and I began to understand how to run the program more efficiently, learning how to extrude and manipulate the faces and the vertex points, following this i was fascinated to learn how add the colors and textures to the image, following this I added a shadow, and a background was linked. the most difficult part was probably making the shadow work. the reason for this is because within the 3D environment there was actually a bridge overhead making it hard for the sun to cast a viable shadow. I figured out how-
to get around this issue by adding a light to the file which was something I had not done before.
I had come in for the individual practice session one morning and decided to follow an online tutorial, in doing so i built this 3D hand which i was quite proud of as some of the dimensions within this model were quite difficult to achieve. using the extrude tool and the vertex tool I worked further on my MAYA skills and began to feel like i was able to freestyle within the program much more easily.

Unreal Engine

Out of my own interest and having some knowledge of the program I decided to spend some time working in unreal engine and giving it a chance to learn dance in the past I have never had access to it. I created a very limited but cool arctic wasteland, this was exciting for me as this is a program I’ve wanted to start using for a long time and when I discovered it was accessible on the university computers, I was excited to try it.

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Uncategorised

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